Barrier Games A guide by Natteroo

Why they work

Barrier games are one of the few speaking activities where the talking is not optional, and where the English a child produces is English they genuinely needed.

Every child speaks. In a class discussion, five children talk. In a barrier game, all thirty do, at the same time, in pairs.

There is a real reason to talk. The listener genuinely needs some information, and so the speaker has to make themselves understood. Linguists call this an information gap, and it is the difference between practising language and using it.

Children fix their own English. “Under the table? Or on?” — that checking and repairing (negotiation of meaning, in the research) is where a lot of the learning happens, and a barrier game produces it constantly.

The language is targeted. A picture full of animals in places drills prepositions; a set of faces drills descriptions; a timetable drills times. You choose the picture, the picture chooses the language.

Almost no preparation. Two copies of a picture, a folder, ten minutes.

None of this is new: it is Long’s interaction hypothesis and Swain’s work on output, and speech and language therapists have used these games since the 1980s.

Squarez on a child’s screen: a teddy, a kite, a car and a bike placed on the red, green, pink and black squares, with four more toys still waiting in the tray below.
Squarez: one child says where each picture goes, the other cannot see.
In The Park on a child’s screen: a park with a tree, a swing, a seesaw and a slide, and coloured balls put on and under them as their partner described.
In The Park: on the swing, under the slide, next to the bench.
How to run one
Seven steps, ten minutes, three mistakes to avoid.
Free printables
Get started today with some of our free printable resources.
Play them live
The same games on a class screen, with no printing.
Natteroo
Natteroo’s live barrier games, at natteroo.com, are free to try while we test them. Leave your email to hear when new games arrive.